What was the naked cyclist doing?
Peddling crack.
And with that intro, here we go:
I’m the sort of guy who, despite his best intentions, is always late to the party. Well, I would be, if I got invited to parties, or actually even wanted to go to a party instead of staying at home trying to tweak a little more oomph out of my home computers (yes, plural as in many). The point, anyway, is that I tend not to be amongst the first to partake of new trends — even geeky ones.

The Oregon Trail by Broderbund
I’ve always enjoyed computer games since the days of playing Oregon Trail on the school Apple II and Pitfall on the Atari 2600. Though in more recent years I don’t spend nearly as many sleepless nights navigating repetitious dungeons or fighting countless enemies of little variation, I do still play the occasional desktop, console, or portable title. Unfortunately, I’ve been missing out on a good many titles for the latter two categories as the new systems seem to cost the crown jewels and the games aren’t cheap either, but that’s probably just as well anyway.
The junction between my opening paragraph and game playing for this particular post arrives on the subject of massively multiplayer online games, commonly referred to either as MMO’s or MMOGs. I’ve had some experience with these sorts of games wherein you, as the player, join potential countless others in an online universe for the sake of playing a game together. There are many categories of games that have taken the MMO mantle, from role-playing games (RPGs), first-person shooters (FPSs), space combat sims, and others.

Graal Classic by Cyberjoueurs
Mostly I’ve just played in the free-beta stages of a couple, now non-existent MMO’s though I have dabbled a bit in a few others. At that time the MMO was still a relatively new concept, one which relatively few gamers really got into, and the flagship of the MMO empire was the now defunct Ultima Online. Though curious about this semi-popular title, I never gave it a try, mostly because the notion of paying monthly fees for a game didn’t jive with my poor student status. Also, it had the stigma of being a game for Dungeons and Dragons fans, of whom I had somehow convinced myself I was much cooler than.
Time went by, more MMO titles came and went. Some, like Everquest (players called it Evercrack) were immensely popular, and plenty of others just kept afloat. Still, I stayed away, content to play games I only had to pay for once.

World of Warcraft by Blizzard Entertainment
Today the title that all MMO’s aspire to topple is Blizzard Entertainment’s World of Warcraft (players call it World of Warcrack - notice a theme?). Clocking in at several million active subscribers around the world it is the one MMO to rule all MMOs, or so the fans would have non-players believe. As a fan of Blizzard’s previous titles like Diablo, Warcraft, and Starcraft, I found myself much more strongly tempted than ever to give it a try. Still, for over two years I held out.
During that time my younger brother, Alex, got into the game. He began trying to push free trial passes onto me and yet I held out. Then, more recently, my good friend Stu also began playing it. A couple months ago I started my new job at KOR and I found out that my coworkers actually have their own in-game guild. Now, surrounded by subscribers, I’ve finally decided to surrender and give it a try. I’ve downloaded the 3.5 gigabyte (yes, gigabyte) client and am going to use the latest 14-day trial pass my brother gave me.
I’ll set foot into the game for the first time this very evening and not without some trepidation.
I can only hope I make it back.



